Friday, 28 June 2024

Dawn of Man 02 - Kohgor + RANTS

 

Settlement Parameters

Estate = fewer than 8 houses = 0 - 31 residents

Tribe = 8 houses x 4 capacity = 32 residents

Village = 13 houses x 4 capacity = 52 residents

Town = 18 houses x 4 capacity = 72 residents

Comments:   I'm not too happy with the general layout of Kohgor.  The land is too big. 

STORY:

- Red Raiders attacked Clach Baile. 

- Several dynasties (e.g., Gerza, Sinon & Yari) fled far west and joined the existing Kohgor dynasty.  The Kohgor dynasty had long settled in the far west, since before the invasion of Clach Baile. 

(Current Settlement Level: Estate)

RANTS - WHY I DONT LIKE PLAYING THIS GAME
- NEED TO DRAW FAMILY TREE
- I DONT LIKE VILLAGE LAYOUT OF RUGKEGRAN AND KOHGOR
- I DONT WANT TO RESTART RUGKEGRAN AND KOHGOR
- I DONT WANT TO START A NEW GAME
- IN THIS GAME, I CANT ATTACK OTHER PLAYERS' BASE
- ITS ONLY A MAP WITH MY OWN VILLAGE -  NO OTHER SIGNS OF LIFE OR ANCIENT RUINS
-  TOO EASY, NOT ENOUGH ENEMIES

Rugkegran:
- The location sucks!! Resources are scarce; hunting ground is too far. 
- Bridges were built incorrectly
- Apart from the Rugkegran dynasty, all the other dynasties died out.  Thus, Rugkegran remains a family estate, hidden in the mountains. 
- As a result, it is unlikely that this settlement is capable of reclaiming Clach Baile in the storyline. 
- name of the dynasty is too long. 

Kohgor:
- Layout of the village is bad.  It is too big to defend.   Positions of buildings are incorrect.   Positions and lining of the village wall are incorrect. It compasses an area that is unnecessarily large. 

In general:
- I don't like drawing family trees and writing down the names. 

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